Technical VFX Artist
I’m Ignas Klydžia – a technical artist focused on VFX. I mostly work in Unreal Engine with lots of time spent in Niagara creating various VFX and other visual features.
When not doing the usual VFX/ tooling/ profiling/ optimizing tasks, I sometimes fill in the gaps wherever else help is required, be it environment art, art pipeline management or programming gameplay systems in C++/ Blueprints.
